004. 白狼Ver1.2 Bug: Mesh Penetration In V0.2.0
Introduction
This article dives deep into a specific bug report concerning the 004. 白狼Ver1.2 avatar, version v0.2.0, within the dsgarage PierCamera project. Understanding and addressing such issues are crucial for enhancing user experience and ensuring the quality of virtual avatars. This comprehensive report, identified under the report ID cb0b61f0, highlights a mesh penetration problem where the chest mesh inappropriately intersects with clothing. We'll explore the technical details, environmental factors, and visual evidence surrounding this issue to provide a clear picture of the bug and its context. Ensuring avatars are visually correct and free from such distortions is vital for creating immersive and enjoyable virtual experiences. Therefore, this analysis is not just about reporting a bug but also about contributing to the refinement of avatar creation tools and processes. We'll delve into the specifics of the software versions used, the hardware environment, and the avatar's structure to understand potential causes and solutions for the mesh penetration issue.
Bug Report Overview
This bug report pertains to the avatar "004. 白狼Ver1.2" (version v0.2.0) and falls under the discussion category of dsgarage, specifically within the PierCamera project. The report, generated automatically via the FBX4VRM Bug Report API, carries the ID cb0b61f0 and was created on December 2, 2025, at 13:44:09 (JST). This report identifies a critical visual issue: mesh penetration, where the avatar's chest mesh inappropriately intersects with its clothing. Addressing this bug is essential for maintaining the aesthetic quality and realism of the avatar. The occurrence of mesh penetration can significantly detract from the user's experience, making it a high-priority issue for developers. The report provides a detailed overview of the environment in which the bug was encountered, including the software versions and hardware specifications, which is vital for effective troubleshooting. Understanding the specific conditions under which the bug arises helps in isolating the root cause and developing targeted solutions. The report's comprehensive nature, including the platform used (fbx4vrm), the date and time of the report, and the associated parent issue (#217), contributes to a clear and organized approach to bug resolution.
Environmental Information
The bug was reported under the following environmental conditions:
- FBX4VRM Version: 0.2.0
- Unity Version: 2022.3.22f1
- UniVRM Version: Unknown
- Render Pipeline: Built-in
- Platform: Windows 11 (10.0.26100) 64bit (AMD Ryzen 7 7840HS w/ Radeon 780M Graphics)
The specific versions of FBX4VRM and Unity, along with the built-in render pipeline, offer valuable context for understanding the bug. Knowing these details allows developers to replicate the environment and test potential fixes effectively. The unknown UniVRM version presents a gap in the information, which could be relevant since UniVRM handles VRM (VRoid Model) files, a common format for 3D avatars. Identifying the UniVRM version could provide additional clues about compatibility issues or specific features that might be contributing to the problem. Furthermore, the platform details—Windows 11 64bit running on an AMD Ryzen 7 7840HS w/ Radeon 780M Graphics—give insights into the hardware environment. Different hardware configurations can sometimes exhibit unique rendering behaviors, making this information crucial for diagnosing graphics-related bugs. This detailed environmental context is essential for a systematic approach to bug fixing, allowing developers to consider software interactions and hardware-specific factors in their analysis.
Conversion Results
- Success: ❌ No
- Processing Time: N/A ms
- Failed Processor: N/A
- Error Message: N/A
The conversion process was unsuccessful, as indicated by the "No" under "Success." This failure highlights the severity of the bug, suggesting it prevents the avatar from being correctly processed or displayed. The absence of a processing time and a failed processor further emphasizes the initial stage at which the conversion encountered issues. Without a successful conversion, the avatar cannot be used in the intended environment, underscoring the need for a quick resolution. The